Sonic Ecologies

Interactive Installation & Exhibition Curation
Client
LOW Estudio · Universidad Adolfo Ibáñez
Role
Lead Exhibition Designer & Co-Curator
Year
2023
Sonic Ecologies

Sonic Ecologies 2.0 is an artistic research project exploring the relationship between sound, technology, natural materials, and human interaction.

Developed by Moving Works in collaboration with LOW Estudio vand Universidad Adolfo Ibáñez, the installation combined robotically fabricated clay structures, interactive sound, and live generative projections.

Overview

The installation featured large-scale ceramic columns shaped through the computational translation of sound and biological data, including heartbeat signals.

The columns were robotically printed using local clay and transformed into conductive musical interfaces. Visitors could activate sounds by touching the sculptures or connecting physically with other participants.

Concept

Sonic Ecologies investigates how invisible and temporary information can become physical and spatial.

Sound, biological rhythms, and human touch were translated into material forms, audio, and projected visuals, creating a dialogue between technology and nature, digital information and earth, and individual actions and collective experience.

‍

No items found.

a series of experiments combining biological data, computational design, robotic fabrication, sound, natural materials, and audience participation.

Process

Sound and biological data were collected and translated into three-dimensional geometries through computational design.

The resulting columns were produced using large-scale robotic clay printing. Conductive sensors and Arduino controllers connected the sculptures to a sound system, allowing touch to activate different audio responses.

Real-time visuals created in TouchDesigner extended these interactions into the surrounding space, responding to the sound, atmosphere, and rhythm of the installation.

My Role

I worked as the Visual Designer across the event promotion and live installation.

My role included:

  • Designing promotional assets for the event
  • Developing a visual language aligned with the project’s ecological and technological themes
  • Creating generative visuals in TouchDesigner
  • Operating and adapting the projections in real time
  • Collaborating with the creative and technical teams during installation and delivery

The projections were treated as a live component rather than a fixed animation, evolving throughout the experience in response to the space and audience.

Collaborations & Credits

Developed by
Moving Works

In collaboration with

LOW Estudio
Universidad Adolfo Ibáñez

Visual design and real-time projections
Tatiana Butts

Photography
Hurto Visual

Year
2023

‍

No items found.

READY TO START WORKING ON Your next big idea?

Get in touch