
Sonic Ecologies 2.0 is an artistic research project exploring the relationship between sound, technology, natural materials, and human interaction.
Developed by Moving Works in collaboration with LOW Estudio vand Universidad Adolfo Ibáñez, the installation combined robotically fabricated clay structures, interactive sound, and live generative projections.
The installation featured large-scale ceramic columns shaped through the computational translation of sound and biological data, including heartbeat signals.
The columns were robotically printed using local clay and transformed into conductive musical interfaces. Visitors could activate sounds by touching the sculptures or connecting physically with other participants.
Sonic Ecologies investigates how invisible and temporary information can become physical and spatial.
Sound, biological rhythms, and human touch were translated into material forms, audio, and projected visuals, creating a dialogue between technology and nature, digital information and earth, and individual actions and collective experience.









Sound and biological data were collected and translated into three-dimensional geometries through computational design.
The resulting columns were produced using large-scale robotic clay printing. Conductive sensors and Arduino controllers connected the sculptures to a sound system, allowing touch to activate different audio responses.
Real-time visuals created in TouchDesigner extended these interactions into the surrounding space, responding to the sound, atmosphere, and rhythm of the installation.
I worked as the Visual Designer across the event promotion and live installation.
My role included:
The projections were treated as a live component rather than a fixed animation, evolving throughout the experience in response to the space and audience.
Developed by
Moving Works
In collaboration with
LOW Estudio
Universidad Adolfo Ibáñez
Visual design and real-time projections
Tatiana Butts
Photography
Hurto Visual
Year
2023






